World of Warcraft: Forever · Classic+
Forty-five minutes a night. Level sixty.
Every other guide optimises XP per hour and assumes you have the hours. This one starts from the window you actually have tonight, and only suggests things that finish inside it.
Everything below recalculates as you change this, and the link updates so you can send a plan to someone.
0–30. Hover the XP bar in game.
The interface is translated. Activity descriptions are still in English.
You are already logged in, so this skips the start-up and keeps the walk to an inn. Everything here can be abandoned mid-way.
What the planner threw out, and why. This list is the actual product.
One session is a plan. A week is a strategy — and a week is where rested actually compounds.
Minutes per day
The one mechanic that turns your schedule into an advantage.
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When you actually hit 60, assuming you keep the schedule you really have.
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Level 40 is where casual characters stall: you arrive, you cannot afford the mount, and every session after that is 30% more walking.
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Assumes about 90 gold for the mount plus riding training at neutral reputation. The faction discount cuts it, and Human Diplomacy reaches that discount sooner.
Everyone sells busy players the optimistic number. This is the one place that tells you what you actually did.
Stored in this browser only. No account, no server, nothing leaves the device.
The biggest decision about your time gets made before you have played a minute. Most class guides rank raid damage at 60; this ranks how well a class survives being played 45 minutes at a time.
Sorted by how well the class tolerates a short, interruptible session — not by damage at 60.
Vanilla baseline. Forever is Classic+, so the trees may be retuned — treat this as the shape of the build, not a point-by-point list.
Every other guide ranks these by raid damage. These are the ones that cut minutes out of a short evening.
The rested formulas, the XP-per-level curve, the dungeon level brackets and the class downtime weighting are vanilla mechanics and hold in Forever.
Every duration is my estimate, hand-entered for levels 5–45 in the returning zones. Nobody has measured these. That’s the whole point.
Prototype · one static file, no build step, no backend · timings are estimates, not measurements