World of Warcraft: Forever · Classic+

Forty-Five to Sixty

Forty-five minutes a night. Level sixty.

Every other guide optimises XP per hour and assumes you have the hours. This one starts from the window you actually have tonight, and only suggests things that finish inside it.

Tonight’s window

Everything below recalculates as you change this, and the link updates so you can send a plan to someone.

0–30. Hover the XP bar in game.

Your run sheet

      Something came up — re-plan what is left

      You are already logged in, so this skips the start-up and keeps the walk to an inn. Everything here can be abandoned mid-way.

        View the run sheet as a table

        Not tonight

        What the planner threw out, and why. This list is the actual product.

        Your week

        One session is a plan. A week is a strategy — and a week is where rested actually compounds.

        Minutes per day

        The rested math

        The one mechanic that turns your schedule into an advantage.

        Resting in an inn or capital1 bubble / 8 h
        Logged out anywhere else1 bubble / 32 h
        Maximum stored30 bubbles = 1.5 levels

        Reality check

        When you actually hit 60, assuming you keep the schedule you really have.

        Played time needed
        Calendar time
        You reach 60 around

        The mount wall

        Level 40 is where casual characters stall: you arrive, you cannot afford the mount, and every session after that is 30% more walking.

        Cost at 40
        Still to find
        Hours of earning
        ≈ weeks at your pace

        Assumes about 90 gold for the mount plus riding training at neutral reputation. The faction discount cuts it, and Human Diplomacy reaches that discount sooner.

        Your record

        Everyone sells busy players the optimistic number. This is the one place that tells you what you actually did.

        Stored in this browser only. No account, no server, nothing leaves the device.

        Before you roll

        The biggest decision about your time gets made before you have played a minute. Most class guides rank raid damage at 60; this ranks how well a class survives being played 45 minutes at a time.

        Sorted by how well the class tolerates a short, interruptible session — not by damage at 60.

        Vanilla baseline. Forever is Classic+, so the trees may be retuned — treat this as the shape of the build, not a point-by-point list.

        Racials that actually buy you time

        Every other guide ranks these by raid damage. These are the ones that cut minutes out of a short evening.

        What’s real here

        The rested formulas, the XP-per-level curve, the dungeon level brackets and the class downtime weighting are vanilla mechanics and hold in Forever.

        What’s guessed

        Every duration is my estimate, hand-entered for levels 5–45 in the returning zones. Nobody has measured these. That’s the whole point.

        What makes it defensible

        • Wowhead knows what a quest gives. Nothing knows what it costs you in minutes.
        • A companion addon that timestamps accept → turn-in would build that dataset from beta onward.
        • Mount Hyjal, Zephras Isle and the Riverglades are new on 4 November. Whoever collects on day one owns their timings.

        Prototype · one static file, no build step, no backend · timings are estimates, not measurements